Missiles are just an extra combat option as they provide additional tactical choices based on the type of missile used:
1) Single Layer Missile – Damages the opponent one-layer at a time like a gun
2) Shield Penetrator Missile – Will bypass enemy Shield
3) Armour Penetrator Missile – Will bypass enemy Armour (will NOT bypass Shield)
4) 3-Way Damage Missile – Will damage enemy Shield, Armour, and Hull simultaneously
Store-bought missiles can be a bit expensive, but the Player Made missiles are cost-effective providing you have the skills to extract the resources to make them – and Player-Made missiles have a much higher damage-output yield than their store-bought counterparts of similar levels.
Missiles can be used in conjunction with a gun but can also be used independently.
Missile launchers require minimal energy and this fact can be important to consider for players where energy conservation is a concern.
Missiles DO NOT cost any Action Points (AP): This is a common misconception about them – they function like a gun