Explaining Single Fit, Multi Fit, and Chain Fit Equipment

Explaining Single Fit, Multi Fit, and Chain Fit All ship equipment in Core Exiles falls into one of three categories. Equipment will be explicitly listed as single fit or multi fit, or else it is chain fit. These determine how many of that item or item type can be equipped. It is a simple concept, […]

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List of Nebula Harvesters

List of Nebula Harvesters Minor spoiler, this list contains stats of higher level equipment. This is not a tutorial for harvesting, but a list of harvesters the player can use. Each harvester has a minimum Captain level and minimum ORSA faction standing required for deployment. (Note that the faction points are not distributed among harvesters. […]

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Salvage Resource List for Standard/AI Ships

Salvage Loot (Standard Ships) MILD SPOILER WARNING: Some players prefer to discover salvage materials on their own. This is not a Salvaging tutorial. These are the resources that can be obtained when salvaging wrecks of Human or AI ships. Alien ships use their own salvage table. This is not a discussion of ship salvaging, but […]

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Regional Resources

Regional Resources “Regional resources” refers to a common resource that, when extracted from the ORSA fields of a specific (always NPC) settlement, the resources take on a unique character and are treated as a new, separate resource. They are named as Resource (Location), so Alucite (Delphus) or Ore (Sassion). In conversation, they can be called […]

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Derelict Tool Use

Tool Use This is basic information that only covers tool use (structural looting) in Size Class A derelicts. It is important to know at the start that removing a structural item will require at least one use of each of the three tools, the Gyro Spanner, an Electrical Scanner, and a Diagnostic Sensor. Given that […]

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Derelict Searching

Derelict Searching This is the page for using the Search Room function in Derelict Exploration. The basic command for Derelict Exploration is the Search Room command, which does not require equipment or skill, and so can be done by a Captain just starting with exploration. (Note, you will want a Grav Sled, per below.) The […]

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Derelict Hacking

Derelict Hacking This is basic information that only covers hacking in Size Class A derelicts. In any given room of a derelict, click the computer access icon in the lower icon row (#VI text tag “Use Controls”). You maybe given access to a computer hack panel, or one my not be available. This can only […]

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Derelict Combat

Weapon Use / Combat This is basic information that applies to combat in Size Class A derelicts. It is important to know at the start that combat will require a weapon and an ammo pack. A stockpile of medical packs is recommended, as damage does not heal over time without the CES store purchase “+10 […]

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Refinery Types

This is a quick list of refinery types. Minor spoiler, this list contains stats of higher level equipment. – Settlement Refineries – RARE ORE REFINERIES If a settlement has a “Rare Ore Refinery”, a subsidiary of Grivoc Industries, you can place a rare ore refinery. Input material is taken from the settlement’s Commercial Storage, and […]

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Crystal Exchange Program

Using Crystals to boost equipment is done in two stages. The Crystal Exchange Program office is Crystal intake, and the Research Academy is for application of the points to equipment. Crystal Exchange Program The Crystal Exchange Program collects crystals in exchange for Research Points, used by the Research Academy. When entering the Crystal Exchange Program, […]

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